Eventos Anais de eventos
COBEM 2021
26th International Congress of Mechanical Engineering
DEVELOPMENT OF A SERIOUS GAME FOR HUMAN GAIT REHABILITATION
Submission Author:
Rogério Sales Gonçalves , MG , Brazil
Co-Authors:
Erick Damasceno, Rogério Sales Gonçalves
Presenter: Rogério Sales Gonçalves
doi://10.26678/ABCM.COBEM2021.COB2021-0972
Abstract
Stroke is the leading cause of death and disability in adults worldwide. It is estimated that about fifty-seven percent of survivors will need continuous care. One of the consequences of the stroke is the loss, or difficulty, of the ability to walk. Walking consists of several synchronized movements that involve not only the movement of the legs, but also the trunk and upper limbs. The development of the so-called serious games has as its main objective the treatment of people with some type of physical limitation. Thinking about it, the serious game Grove Rehabilitation was developed. This game consists of controlling the avatar that walks through a forest to be able to collect as many fruits as possible and at the same time avoid the existing obstacles. The movements of the avatar are controlled by means of a Microsoft Kinect sensor, in this way the patient will walk on a treadmill for the avatar to walk through the woods. For the avatar to move laterally, the patient must raise the arm in the respective desired direction, in this way it is also possible to work on motor coordination and balance. The serious game was developed using the Unity 3D graphics engine. The Grove Rehabilitation serious game developed proved to be fluid and in the next stages, tests will be carried out with the patients.
Keywords
Gait, Rehabilitation, Kinect, Stroke

