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COBEM 2019
25th International Congress of Mechanical Engineering
Motion Capture of a Lower Limbs Exoskeleton for Virtual Reality Application with a Treadmill
Submission Author:
Ícaro Ostan , SP , Brazil
Co-Authors:
Ícaro Ostan, Adriano Siqueira
Presenter: Ícaro Ostan
doi://10.26678/ABCM.COBEM2019.COB2019-0606
Abstract
Worldwide, the average life expectancy has been increasing. Thus, the number of people affected by disabilities, in need of physical therapy, also increases. In order to turn therapy more efficient, games that can create an immersive experience for the patient through virtual reality environments have been developed. The advantages of immersive gaming experiences include not only more engagement during the practice, but also an increase in pain tolerance. Likewise, robotic exoskeletons capable of actively enhancing the mobility of a patient and tracking his movements have contributed to improve therapy. Hence, given the recent progress noticed in therapy allied with virtual reality and robotic exoskeletons, this work describes the development of a virtual reality application, in which the legs movement of a person wearing a lower limbs robotic exoskeleton can be tracked and reproduced virtually, while the person walks on a treadmill. It is known that the higher the frame rate of the virtual reality application, the smaller will be the chances of the patient being affected by motion sickness, and the greater will be his engagement. Thus, the high frame rate will be treated as a requirement.
Keywords
Rehabilitation Robotics, exoskeleton, Virtual Reality, Gaming, Unity

