Eventos Anais de eventos
COBEM 2017
24th ABCM International Congress of Mechanical Engineering
Virtual Environment to Part Assembly Using Displacement Coordinates
Submission Author:
João Carlos Linhares , SC
Co-Authors:
João Carlos Linhares
Presenter: João Carlos Linhares
doi://10.26678/ABCM.COBEM2017.COB17-5511
Abstract
Abstract: It is intended to use in the product development process in which the prototypes must be tested in their concepts and ways in the search for alternative solutions for quality improvement. At the research beginning the goal was to create a collision detection model to make the assembly process more real for user observation in the immersive virtual environment. It was decided to create a virtual assembly model subdivided in two stages, nominal assembly and adjustments fitting. In the nominal assembly, the parts are positioned in the virtual environment from the six linear and angular displacement coordinates definition of their mass center, x, y, z e α(x), β(y), γ(z), respectively. In the second step, fine tuning is done, in which the user performs the positioning at a slower speed using a Joystick manual control, adjusting predefined dimensional and geometric tolerances for each part in the product detailed design phase. The user immerses himself in the virtual environment through oculus RIFT where he interacts with the assembly process and commands the movement of the parts seeking their final position in the assembly. When trying to create a collision detection model between parts that could better integrate the parts in the virtual assembly process, it was not possible to complete its development. It is expected that, in the near future, this model can be used in future work. Keywords: parts virtual assembly, displacements coordinates.
Keywords
parts virtual assembly, displacements coordinates, virtual reality assembly

